Earlier designs for the Sports Type 1, Muscle Type 1, Compact Type 2, Tuned Compact and Custom Muscle are shown.(This specific trailer is even more anachronistic than the others, having been spliced together using snippets of footage taken from early February to late March 2004.) It shows an absolute boatload of differences to the final game, some of which still remain in the game's demo. It was online for less than 24 hours before it was taken down by Criterion, due to the possible legal implications of the game having a rather similar name to Eidos Interactive's then-upcoming racer, Crash and Burn (which was, ironically, very similar to the Burnout games). For example, the Cutting Corners trailer clearly uses an earlier build of the game than the demo release, despite the former's release postdating the latter by two days.īurnout 3's first trailer, which is also the first-ever video footage of the game, was released on April 3rd, 2004. For this reason, their release dates cannot be considered an accurate chronological representation of the game's development. Something to note about the trailers released for the game is that the gameplay featured in them is days or even weeks older than the trailer's release date (or in the Crash + Burn trailer's case, at least a month and a half for certain snippets). Environment lighting is much duller and less stylized-looking than later builds.All driving stunts (such as drifts and near misses) are displayed in the HUD in the same way as in Burnout 2, using a counter for chained near misses, feet for oncoming etc., instead of the star ratings used in the final game. Burnout 3 takedown manual#This is due to manual transmission having been a player-selectable option akin to Burnout 1 and 2 the feature was cut for unknown reasons around late April.
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